Survive the wild — find food, water, shelter, and safe passage through terrain that would kill the unprepared.
The wood does not want to kill you. It simply does not care whether you live. That distinction matters, because it means there is no negotiating with it and no appealing to it — only understanding it. Where water runs, what the sky means before dark, which plants are food and which are an apology. People who grew up in cities call it instinct. It is not instinct. It is accumulated attention paid to a world that punishes inattention.
Wildcraft is the skill of surviving and moving through the natural world — finding food, locating clean water, navigating without landmarks, building shelter, reading weather, and crossing hazardous terrain. Make a Wildcraft (Vitality) Trial when the land itself is the obstacle. Handling and reading wild animals — anticipating their behavior, managing a fractious mount, surviving alongside a territorial creature — falls under Wildcraft. For calming or commanding animals through presence and influence, see Charm (Ego). For following trails and reading physical evidence left by a quarry, see Discovery (Intellect).
Examples: finding clean water in a three-day dry stretch; navigating a fog-drowned moor without losing direction; reading a storm front with enough time to make camp; knowing which foraged plants are safe and which merely look like the safe ones.