Weapons
Every weapon has a Type — Melee (M), Ranged (R), or Special (S) — a Use (1-Hand or 2-Hand), a Damage die, an Encumbrance value, and zero or more Traits drawn from /equipment/weapon-properties/.
Brawn Requirement
Some heavier weapons list a minimum Brawn score to wield effectively. If your Brawn is below the listed value, you suffer Strain on Attack Trials made with that weapon. Weapons without a listed Brawn requirement have none.
Range
Ranged weapons list two numbers, such as “80/400 ft” — the first is normal range, the second is long range. Attacks beyond normal range but within long range suffer Strain.
See /equipment/weapons/ for the full catalog, and /equipment/weapon-properties/ for what each Trait does.
A weapon’s Encumbrance value counts toward your available Pack or Quick Slots — see /equipment/inventory-overview.md.