Name AttributesDescription
GuardBrawn, VitalityGuard is calculated using the highest of Brawn or Vitality modifier. It determines how well defended or how tough a creature is against physical attacks. See /core-mechanics/defensive-ratings/overview.md for the full rule.
MindEgo, SpiritMind is calculated using the highest of Ego or Spirit modifier. It determines how well a creature resists effects that assault the mind or spirit — charm, fear, deception, psychic assault. See /core-mechanics/defensive-ratings/overview.md for the full rule.
WardAgility, IntellectWard is calculated using the highest of Agility or Intellect modifier. It determines how well a creature can avoid or deflect attacks of a magical nature. See /core-mechanics/defensive-ratings/overview.md for the full rule.

3 defensive ratings