Defensive Ratings
Defensive Ratings
Guard, Ward, and Mind — the three defenses every Trial targets.
| Name ↑ | Attributes | Description |
|---|---|---|
| Guard | Brawn, Vitality | Guard is calculated using the highest of Brawn or Vitality modifier. It determines how well defended or how tough a creature is against physical attacks. See /core-mechanics/defensive-ratings/overview.md for the full rule. |
| Mind | Ego, Spirit | Mind is calculated using the highest of Ego or Spirit modifier. It determines how well a creature resists effects that assault the mind or spirit — charm, fear, deception, psychic assault. See /core-mechanics/defensive-ratings/overview.md for the full rule. |
| Ward | Agility, Intellect | Ward is calculated using the highest of Agility or Intellect modifier. It determines how well a creature can avoid or deflect attacks of a magical nature. See /core-mechanics/defensive-ratings/overview.md for the full rule. |
3 defensive ratings