Skill Trial
Skills
Every player-facing skill in Untold Epoch — sortable, filterable, and linked to full descriptions.
| Name ↑ | Attribute ↕ | Description |
|---|---|---|
| Awareness | Intellect | Catch faint sounds, distant motion, a stranger's tells, or the prickle of being watched. |
| Charm | Ego | Persuade, inspire, win loyalty, or sway a crowd — through warmth, wit, or performance. |
| Cunning | Agility | Pick locks, lift purses, set or disarm traps, or manipulate objects with fingers that shouldn't be that quick. |
| Discovery | Intellect | Search a location, examine evidence, read a trail, or piece together what happened here and when. |
| Guile | Ego | Lie, bluff, impersonate, or misdirect — through words, timing, and a face that gives nothing away. |
| Heal | Spirit | Treat wounds, manage blood loss, neutralize poisons, or pull someone back from the edge. |
| Knowledge | Intellect | Recall lore, history, faction politics, creature behavior, or the meaning of a dead language. |
| Menace | Brawn | Frighten, dominate, or coerce — through stillness, scars, or a threat spoken flat. |
| Might | Brawn | Climb, jump, swim, lift, break, or endure physical demands that would stop most people cold. |
| Mysticism | Intellect | Identify spells, read magical signs, understand occult lore, or sense what something unnatural is doing. |
| Nimble | Agility | Balance, dodge, tumble, or move through dangerous terrain without losing ground. |
| Resolve | Vitality | Endure pain, resist fear, outlast exhaustion, or hold together when everything is trying to make you stop. |
| Sneak | Agility | Move without sound, hide in shadow or crowd, or make yourself invisible to people actively looking. |
| Tradition | Spirit | Perform rites, navigate sacred customs, read omens, or forge trust through knowledge of what others hold holy. |
| Wildcraft | Vitality | Survive the wild — find food, water, shelter, and safe passage through terrain that would kill the unprepared. |
15 skills