Ward is calculated using the highest of Agility or Intellect modifier. It determines how well a creature can avoid or deflect attacks of a magical nature. See /core-mechanics/defensive-ratings/overview.md for the full rule.
Defensive Rating
Ward
Ward is calculated using the highest of Agility or Intellect modifier. It determines how well a creature can avoid or deflect attacks of a magical nature. See /core-mechanics/defensive-ratings/overview.md for the full rule.