“You’re hitting them. It’s just not doing what it should.”
Something is sapping the force behind your strikes — a curse, a toxin, sheer exhaustion. The damage is there, but it isn’t landing the way it should.
Effect: Subtract 1d4 damage per tier from damage dealt, matching the original damage type. Stacks up to 3 tiers.
Removal: Ends when the duration expires.
Opposition: Opposed by Bolster. When both are active, subtract the lower tier from the higher — if equal, neither applies.