“A fighter who hits hard is dangerous. One who hits harder than they have any right to is something else entirely.”
Your strikes carry more weight than they should. Whatever is driving it — rage, a blessing, alchemical fire in the blood — the force behind each blow has found something extra.
Effect: Add 1d4 damage per tier to damage rolls, matching the original damage type. Applied after the damage roll, before mitigation. Stacks up to 3 tiers.
Removal: Ends when the duration expires.
Opposition: Opposed by Weaken. When both are active, subtract the lower tier from the higher — if equal, neither applies.