“You’re still there. They just can’t be sure of it.”
The environment is doing the work — mist, shadow, smoke, darkness. It doesn’t matter what’s causing it. What matters is that whoever is trying to hit you can’t quite see you clearly enough.
Effect: Only the highest tier of Obscured applies at any time.
- Tier I (light fog, dim light, drifting smoke): Attackers targeting you suffer Strain on Attack Trials.
- Tier II (dense mist, magical shadow): +4 bonus to Guard and Ward DR.
- Tier III (thick smoke, magical darkness): +6 bonus to Guard and Ward DR.
Removal: Ends when the obscuring effect dissipates.