“You’re still there. They just can’t be sure of it.”

The environment is doing the work — mist, shadow, smoke, darkness. It doesn’t matter what’s causing it. What matters is that whoever is trying to hit you can’t quite see you clearly enough.

Effect: Only the highest tier of Obscured applies at any time.

  • Tier I (light fog, dim light, drifting smoke): Attackers targeting you suffer Strain on Attack Trials.
  • Tier II (dense mist, magical shadow): +4 bonus to Guard and Ward DR.
  • Tier III (thick smoke, magical darkness): +6 bonus to Guard and Ward DR.

Removal: Ends when the obscuring effect dissipates.