Make an Attack Trial against the target’s Guard — unarmed, dealing no damage. On success, the target gains Grappled, Hobbled, and Staggered. You gain Hobbled.

If you successfully Grapple a target that is already Grappled, they additionally gain Restrained. No new condition is created — Grappled, Hobbled, Staggered, and Restrained all stack normally as separate effects.

Rebuilt from source: the original Notion entry described the target’s resulting condition (movement set to 0, lose 1 AP, no Heavy Attack or ranged weapons) without ever specifying the Trial that resolves the grapple itself, and its described effect overlapped confusingly with Restrained without being identical to it. Redesigned 2026-07-09 to resolve as a standard Attack Trial and to use Grappled (new), Hobbled, and Staggered as the base effect, with Restrained reserved for the escalation case.