“Good venom doesn’t burn. It just waits.”
A toxin is working through your body. It halves your healing and builds toward a fatal threshold — treat it fast or treat it often.
Effect: All healing you receive from any source is reduced by half. At the end of each of your turns, gain 1 Toxin Counter. At 10 Toxin Counters, you die. A Heal (Spirit) Trial can slow or reverse the accumulation:
- DR 13: Remove 1 Toxin Counter.
- DR 16: Remove 2 Toxin Counters.
- DR 18: Slow accumulation to 1 counter per minute for the next 10 minutes.
- DR 20: Remove the Poisoned condition entirely.
Removal: Ends on a successful DR 20 Heal (Spirit) Trial, by an antitoxin, or by magical cleansing.